The trend for paying something for nothing, particularly on social networks and in social games, is set to continue with the U.S. virtual goods market doubling from 2009's $1.1 billion to $2.1 billion by 2011, reports Inside Network.
The trend for paying something for nothing, particularly on social networks and in social games, is set to continue with the U.S. virtual goods market doubling from 2009's $1.1 billion to $2.1 billion by 2011, reports Inside Network.